

Considering how most signal conductors are driven by output drivers. In regards to flipping bits on signal conductors. Then our ball would have an energy of 28 J, or over an order of magnitude more than the highest ever observed among cosmic rays. (apparently about 90-120 km/h if one asks google.) Lets say something more modest, like 50 km/h.

There is some subatomic particles that have been observed at a bit over 1J.īut the phrase “the energy of a flying base ball” seems like it implies it being thrown.įor a roughly 145g ball moving at a typical throwing speed. Subatomic particle reaching these energies is exceptionally rare to say the very least. And at this speed, it won’t really be flying through the air, rather just casually rolling off a table. “Some cosmic rays actually have the energy of a flying base ball”Ĭonsidering that the LHC reaches a particle energy of 6.5 TeV (the world record for accelerators), or in Joules, about 1µJ for a given particle.Ī baseball moving at a casual 1m/s has about 145mJ of energy. Posted in Nintendo Hacks Tagged speed run, speed running, speedrun, speedrunning, super mario 64 Post navigation
#Super mario 3d land speed run windows
Of course, if Nintendo doesn’t get you going, try speedrunning Windows 95. For now, the jury remains out, but who knows – maybe in the future we’ll find out it was a hidden, undiscovered exploit all along. Other suggestions involve electrical noise or other malfunctions causing the flip, though one would rarely expect such an occurrence to change just one bit of RAM. It’s possible that there remains another cause for the flip, though after much work from the community replicating the situation in emulation, none has been found. The leading theory is that this bit flip was caused by a cosmic ray event, though the likelihood of such an event is exceedingly rare. Testing by seems to indicate that this may have been due to a single-bit change to Mario’s height value, from C5837800 to C4837800, leading to the plucky Italian plumber warping upwards through the level.

The flip happened to, who suddenly found Mario flying upward to a higher part of a level, completely unexpectedly. However, it seems just such a ray happened to flip a crucial bit that assisted a speedrunner in the middle of a competition. Wouldn't it be cool if Nintendo has a third and fourth similar video waiting in the wings? It's difficult to imagine, but if you'd told me about some of the stuff in the above two videos, I'm not sure I would have imagined that ahead of time, either.We’ve all heard about cosmic rays flipping bits here and there, but by and large, it occurs rarely enough that we don’t worry too much about it on a day-to-day basis. As I intimated in my review, this is a full-on Mario game that fans of Nintendo's portly plumber definitely won't want to miss. It's clear that there's more to Super Mario 3D Land than most gamers suspect, even if you've cleared the expansive post-game content. If the first video wasn't enough, check out a second video that includes another warp, more ways to score extra lives (including a trick with Thwomp tails that feels like it could have come straight out of Super Mario Bros.
#Super mario 3d land speed run series
The first video in Nintendo's "Super Play" series features a variety of secrets, including some insane speed runs, a wall jump, unlimited lives in stage 1-2 (by a very familiar means) and even a warp. Whether you're struggling to complete a first run through the game or you've cleared the title multiple times, the videos are recommended viewing for any Mario fanatic. GamesRadar shared some awesome videos that Nintendo has made available for Super Mario 3D Land, one of the biggest releases of the past holiday season (despite its pint-sized casing). Nintendo reveals awesome Super Mario 3D Land tricks
